Saitek Giveaway: The Action in the Skies

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Here at Saitek we’re going to give away a couple Pacific AV8Rs for PC to those who can come up with some of the best action shots from any of your favorite flight sims. Simply tweet us (@SaitekSim) with your best shot for us to look over and we’ll pick out the winners. Also, editing the screenshots will not be allowed, so they must be naturally taken straight from in-game footage.

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I personally love action shots and always strive to capture the best moments that take place in the skies, even if it’s not the wisest of ideas to have my hand on the screencap button rather than the trigger button. Whatever though!  I do what it takes to get the best shot!

The Pacific AV8R is a lovely and solid beginner’s flight stick that I originally received with Damage Inc., a flight game that wasn’t perfect but still provided some good times. What I liked best about it is that on the front of the AV8R is the throttle which actually feels quite well for its position and size on the joystick. And as for the ideal games, it’s not just Damage Inc. that works with the AV8R as I’ve also flown around in War Thunder and DCS World with the stick. The full list of applicable games can be found on the product page.

The contest will run until September 30, 2014. We’ll then post the two winning action shots here on the Saitek blog along with the best runner ups for everyone to view. So, to start out the competition without any intimidation, here are a few of the easier and more natural images I’ve taken to help inspire you all in your search for the best action shot.

Good luck!

21900_screenshots_2014-08-10_00003 209160_screenshots_2013-11-24_00005

Whoops! Wrong game!

207790_screenshots_2013-10-26_00002 228400_screenshots_2013-10-17_00006 44350_screenshots_2013-09-28_00009Fantastic flying machines! Unfortunately, this doesn’t count either!

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WAR THUNDER: Interview with Gaijin’s Alexander Trifonov

Alexander Trifonov is the International PR Rep for Gaijin Entertainemt, developers of megapopular MMO air combat game War Thunder. Andrew Stevens from Fanbolt.com recently spoke with Alex about the game and its future.

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As you all may know from my previous blog entry, I’ve been playing a lot of War Thunder lately and have been enjoying my time with it. So to offer up my first interview on Saitek, I decided to get a little more insight from Gaijin Entertainment in order to learn a little more about War Thunder and its future plans. I asked Alexander Trifonov, International PR for Gaijin Entertainment, some basic questions about War Thunder in which you can read below.

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Remember, if you have questions that you would like me to pass along to the War Thunder team, submit them to us on Facebook or Twitter and I’ll compile a list to have answered.

 

Andrew Stevens (AS): War Thunder seems to have really taken off since its launch. How happy are you with the feedback you’ve received from the press and fans of the game?

 

Alexander Trifonov (AT): We’re very happy about this – a lot of people are genuinely surprised to discover AAA-quality in a free-2-play game, and the amount of content that is available completely for free.

 

AS: Do you feel with the mouse and keyboard set-up that you were able to attract a more unique audience than the normal flight combat game?

 

AT: One of our goals from the beginning of development was to prove that flight simulation isn’t necessarily a niche genre and it’s possible to create the flight game accessible to everyone. Now we have almost 8 million players from all around the world – so it worked!

 

AS: What’s the future of War Thunder look like? How do you plan to advance the game and grow it throughout time?

 

AT: We have 5 nations in the game (USSR, UK, USA, Germany and Japan), but only USSR and Germany have Ground Forces in addition to military planes. So, we have to add armored vehicles for other countries and maybe implement some new nations as well. And of course, there will be more new planes and vehicles for existing powers as well. Other additions will include new locations, features and game-modes like World War.

 

AS: What type of contests do you plan on running in the future? What type of promotional campaigns can we expect?

 

AT: We have a lot of planned marketing activities such as participation in gaming expos and other events like airshows, cooperation with different peripherals vendors, etc. We have good relations with flightsticks manufacturers and such, so expect to see a lot more activities.

 

AS: I see that you are continually working on bringing more vehicles to the game. What ideas or concepts have you come up with that you haven’t began working on yet?

 

AT: There were thousands of different types of military vehicles during WWII and early 50s (which War Thunder covers as well), so really, there’s always something more to add to the game. In the next major update for example we’re going to focus on jets mainly (especially Japanese ones), and also anti-air vehicles for the combined battles.

 

AS: How happy have you been with the launch of War Thunder on the PlayStation 4? What type of feedback have you received from gamers playing War Thunder on the PS4 compared to PC?

 

AT: We got tremendous feedback from PS4-players – a lot of them are new to this genre and free-2-play games as well, so this is a very new concept for them. A high-quality game that you can play for free for as long as you want, which updates on a monthly basis, just blows the mind of many PS4-users.

 

AS: Any new announcements that you would like to clue us in on?

 

AT: Expect to hear more about US tanks very soon!

 

Thank you, Alex, for providing us with a little more insight into the game and its future. We look forward to gathering even more information in the days to come as we continue to enjoy soaring across the skies in War Thunder.

 

For our readers: Remember, if you would like to learn more and have questions of your own, please submit them to the Saitek Facebook or Twitter pages and I’ll make sure to get them answered. Until then, it’s time to head back to the skies!

For more from Andrew follow him on Twitter, Instagram, Twitch, and Steam.
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VIDEO: Primary Flight Control Basics

What exactly happens when you pull or push on the yoke, or turn it left or right? What about the rudder pedals? How do these changes affect the control surfaces of your aircraft while in flight? Chris Palmer from Angle of Attack explains the primary flight controls of elevator, aileron, and rudder and also takes a quick look at flaps in this week’s video. (Originally posted in 2010.)

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Angle of Attack is a subscription based video service that specializes in flight simulator training using real world standards. Whether you are a seasoned flight sim pilot ready to take on PMDG’s 777 or a beginner just starting out in flight sim, Angle of Attack is a realistic, impactful, and entertaining training resource. The entire first series of videos, Aviator 90, is available for free on their website to members (signup is completely free). We will be re-posting one video from the Aviator 90 series once a week here on Saitek.com.

A study guide for all the Aviator90 episodes can be downloaded here.

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VIDEO: The Other 3 Forces of Flying

Lift is what gets you up in the air, but the other three forces (weight, thrust, drag) work with lift to keep you flying. Chris Palmer from Angle of Attack breaks it down in this week’s video.. (Originally posted in 2010.)

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Discuss this article on Facebook or below.

Angle of Attack is a subscription based video service that specializes in flight simulator training using real world standards. Whether you are a seasoned flight sim pilot ready to take on PMDG’s 777 or a beginner just starting out in flight sim, Angle of Attack is a realistic, impactful, and entertaining training resource. The entire first series of videos, Aviator 90, is available for free on their website to members (signup is completely free). We will be re-posting one video from the Aviator 90 series once a week here on Saitek.com.

A study guide for all the Aviator90 episodes can be downloaded here.

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VIDEO: What Causes Lift?

What causes lift? In this week’s video Chris Palmer from Angle of Attack explains various theories. (Originally posted in 2010.)

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Discuss this article on Facebook or below.

Angle of Attack is a subscription based video service that specializes in flight simulator training using real world standards. Whether you are a seasoned flight sim pilot ready to take on PMDG’s 777 or a beginner just starting out in flight sim, Angle of Attack is a realistic, impactful, and entertaining training resource. The entire first series of videos, Aviator 90, is available for free on their website to members (signup is completely free). We will be re-posting one video from the Aviator 90 series once a week here on Saitek.com.

A study guide for all the Aviator90 episodes can be downloaded here.

Posted in Angle of Attack, News, Training, Videos | Tagged , , , , | Leave a comment